For all of the improvements Bungie made between the first “Destiny” game from 2014 and “Destiny 2,” which just launched earlier this month, one of the biggest changes to the game is also one of the most disappointing.
In “Destiny 2,” Bungie took shaders — one of the most fun, crowd-pleasing aspects of the first game — and made them into a punishing experience.
It’s perhaps one of the only aspects of the game where the sequel took a significant step backward. Here’s what I mean.
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